Something worth noting is that classic lacks any sprites for winged-form Seducer from any orientation other than facing player. This transformation is now implemented in Daggerfall Unity, making the Seducer an even more formidable encounter.
In classic, the Daedra Seducer can transform into a winged enemy. Pango added a very small amount of emission to their lighter areas so they have just a hint of their spooky form in pitch darkness.ĭaedra Seducer Transformation (Interkarma) This is how ghosts and wraiths look in classic game data, just the DOS game couldn’t render them this way. The thing is, these classic sprites actually have a lot of fine details inside them like bones and cloth that aren’t visible in either classic or Daggerfall Unity.Īfter some collaboration between Pango and I, we’ve setup an import process and custom shader to finally show off these fine details and correctly render spectrals as semi-transparent with red eyes. In classic, these enemies appear as a very dark semi-transparent solid with red eyes. So far in Daggerfall Unity, spectral enemies like Ghosts and Wraiths appear only as a grey solid. Improved Spectral Appearance (Pango/Interkarma) Daggerfall Unity 0.10.24 is now available on Live Builds page.